Dragon's Maw

Bringing the OSR to D&D 5e

A few weeks ago, someone asked a question in a generally public space. They were working on an adventure for D&D 5e/5.5e to use for an event and wanted to know what people's ideas were on getting the game as close to a "retro" vibe as possible using only the options and rules available in the game; options could be trimmed or cut, but no houserules or homebrew. They defined "retro" as meaning the kind of play you'd have seen in the original D&D, the Basic/Expert and BECMI line, as well as AD&D 1e and 2e.

This is something that I think a lot of people have thought about in the past, especially considering those early days of the D&D Next playtest where WotC was designing the game around those old TSR-era adventures. They were trying to move as far away from 4e as they could--in a way, at least, as many 4e mechanics survived to 5e under a different name--to try and entice the old guard of 1e through 3e to give the game another try, on top of wanting to attract more people to the hobby.

I provided a fairly comprehensive answer, and then the seeds of a nagging thought were planted. An ephemeral "What if tho?" that was begging me to renege on my promise to myself that I'd stop running 5e after having done so for eight years and finding games that actually did what I wanted in a TTRPG these days.

Alas, the voices were stronger, so I've managed to recruit a handful of local people to give this a shot in an in-person game. I'm writing up an adventure for this to have an impact on my home setting of Jovian, to give me some motivation on giving it an honest go instead of just running a simple one-shot. An army of orcs rose out of the western sea and took one of three cities within a nation, and are now trying to set up an old castle as a forward operating base to push further south. Players will make either one or two characters at 7th level and will be sent out from the second city to push north about a hundred miles and do what they can to stall or halt the advance; ideally they will clear out the castle, but there's hundreds of orcs present.

Now, Jovian is my home setting in use for AD&D 1e, which I discovered and starting running a few years ago. This presented some challenges in trying to adjust 5e to better fit those expectations and vibes brought about by 1e, but I think I managed to toe that line fairly well with the variants chosen and the houserules I'll list below. While I did run 5e as a dungeon crawler when I was running the game, I'd never attempted something of this scope.

In any case, here is the prospective Dev Edition of bringing the OSR to D&D 5e:

#dnd5e #resource #ttrpg